![]() ![]() You select a companion to take with you, a handful of cards that may appear during the challenge, and some gear and items to find along the way. After picking the challenge you want to attempt, you make a few decisions. There are more than twenty challenges in the game, each with their own objective and narrative. Instead of being a competitive card game, Hand of Fate 2 tells its stories through cards, contained to specific challenges on a map. Hand of Fate 2 is very different from games like Hearthstone, Gwent, and Magic: The Gathering, but I wouldn’t fault you for assuming they were similar. This is a great thing, because Hand of Fate 2 is at its best when all its parts are moving in unison. Your entire first adventure is hand crafted to teach you the ropes, and before you’ve wrapped up the third challenge, you’ll have a good handle on things. Instead of throwing you into the system blindly, the game does a great job showing you how to play, rather than telling you. Hand of Fate 2 fixes that problem immediately, by guiding the player through each of the game’s features over time. ![]() The first Hand of Fate was intimidating at first, partially due to the lack of a good tutorial. Let’s see if this sequel is just as surprising as the first, or if Hand of Fate was a one-shot success. It may look overwhelming at first glance, but Hand of Fate 2 does its best to avoid too much complexity. Hand of Fate 2 takes the same great gameplay and makes it easier to understand, welcoming in newcomers while still providing a solid level of difficulty. By combining deckbuilding, “choose your own adventure” style storytelling, and enjoyable hack ‘n slash combat, developer Defiant Development crafted a unique experience unlike anything else. The original Hand of Fate was, in my humble opinion, one of the most criminally underrated games of 2015.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |